Mining For Profits!
Mining For Profits! is a game that is pretty much as advertised: you mine for profits.
The game puts forward the question: What would happen if you gave Nigerian email scammers your money, and they turned out to be legit? Our theoretical answer is that, after putting forward more money than anyone else, they set up a mining operation that you have control over. To that end, you are provided with custom built software to manage your progress and to provide direct remote control over the actual mining. However, in a cost cutting measure, a group of out-of-work game developers were hired to create the software because no one else would work for that little money. To stop themselves going insane developing corporate software (and because game developers obviously don't know how to develop corporate software) they made it look like a game. This was caught too late in to the development process by the Nigerians, so now you're stuck with the gamified software.
The aim of the game is to enter mines and collect gems while avoiding the cave bugs, all in the quest to make many Stacks Of Cash for you and your bosses. You are given remote control of the Rock Destroyer Five Billion, which is a mix between a drilling machine, lawn mower, hot rod, and Chernobyl. Obstensibly a puzzle-action game, it is a bit of a throwback to the gameplay of Boulderdash, Pac-Man, and Bomberman; with specific levels taking more direct inspiration from games as diverse as H.E.R.O. Throughout all this, your progress is kept track of by your bosses through an email system, which is quite unreliable and regularly delivers to the wrong recipients as well has having zero spam control. At the end of each mining region, you are required to pass a Boss Stage, which is an email exchange between you and your Nigerian bosses where you have to justify why you didn't make more Stacks Of Cash in the given region - and if you spin enough rubbish, they give you more Stacks Of Cash to do a better job with.
Blending humour and old school gameplay while being friendly to modern audiences is the mission statement of the game. Old school graphics, however, are not. The current graphics can be described as "a bit ordinary" if you're stretching for a compliment. Many of the graphics were put together in a very short timeframe and are basically placeholder. The visual style aims to be reminiscent of Chuck Jones/Tex Avery's animated works.
To get to that point, Agents of Chaos needs your help. With your pledges, we plan on finishing/redoing the artwork to get to that visual style that we want.
Of course, a visual style isn't actual gameplay. What's not a video, and gives you an accurate idea of how the game will play? A DEMO! Over on the Agents of Chaos website, you'll find a demo that you can play in a web browser that's compatible with Unity's web player plugin. If you're the kind of discerning pledger that wants to know exactly what you're pledging to, then look no further. Give it a go, and if you like it then pledge away.
Just a note - if you select one of the reward tiers where you get to create content for the game, your content will be required to fit in to our guidelines. We're aiming for a PG-ish level here.
Your choice of either the Glorious PC Gaming Master Race or the Glorious Mac Gaming Master Race version. Which race is more master? That's entirely up to your wallet! Both versions will be free of that nasty DRM rubbish.
Both PC and Mac editions of the Glorious Gaming Master Race branch. For the agnostic master race.
Participation in beta testing, your name in the credits as a tester, and the previous reward tier.
Try your hand at level design! Create a level to be featured in a crowdsourcing campaign, either to be included on launch or later as a free content update. Also includes previous reward tiers.
An exclusive boxed copy of the game - DVD case, printed sleeve, and an instruction manual that consists of more than an epilepsy warning. Just like the manuals of old, basically. Also includes previous reward tiers.
Fancy yourself a writer? With this reward tier, you will be able to write a spam email delivered to your in-game inbox in the crowdsourcing campaign. And if that's not incentive enough - I bet you hardly ever see a sentence with three in-'s in a row. Surely that's worth some cash? Also includes previous reward tiers.